Reframefx
Upload · Smooth · Download

Make any clip smooth, or slow.

Drop a clip, pick the smoothness, download the result. Or call the API and ship it inside your own app. No install, pay only for what you render.

120 xeconds free, about 2 minutes of 60fps interpolation
Under a minute to first render
Pay by xeconds, one shared balance
24 FPS
240 FPS
Use cases

One tool, every kind of footage.

  • AI video
  • Creators
  • Agencies
  • Gaming & anime
  • Slow motion
  • Old footage
from the model makers
Both Google Veo 3.1 and the unified Gemini Omni engine generate video at a native 24 FPS. If your application requires 60 FPS, you must use your own post-processing step.
Veo 3.1 / Gemini Omni output spec
ReframeFX is that post-processing step.
ai video

Make AI footage feel real.

Veo, Sora, Kling and Runway all export at 24fps. Smooth them to 60 so the motion stops giving the model away.

Compare

Where ReframeFX fits.

Pick the lane that matches your workflow.
Turn any clip into smooth 60fps or cinematic 240fps slo-mo in minutes, with no desktop app or code, priced transparently by the second.

Decision
ReframeFX
Browser studio + product API
Direct API
WaveSpeed, HitPaw, fal.ai
Premium
Topaz, Adobe, DaVinci
Local
Flowframes, SVP
Effective price
$0.005 to $0.008/sec
transparent, by processed second
$0.008 to $0.03/sec
WaveSpeed floor; HitPaw higher
$25/mo+
license or subscription
$0
plus your GPU + setup time
FPS targets & slo-mo
60 / 120 / 240
pick any target; true 2× / 4× slo-mo
Mostly 2×
WaveSpeed fixed 2×; raw endpoints DIY N×
Any target
Any target
Scene change detection
Automatic
learned cut detection, zero config
Basic
SSIM threshold
Per-clip
edit shot by shot
Opt-in
manually tune sensitivity
API access
Same balance
simple REST, one balance for studio + API
Yes
separate per-product billing
Premium tier
No
Skill needed
None
drop a clip, pick smoothness
Coding
integrate the REST API
Editor skills
NLE timeline or app presets
Tinkering
GPU config + model files
No install
Browser
Browser
API-first, not a browser studio
Desktop
Desktop
Cost shown before render
Always
estimator + API endpoint
Per-second
no upfront calc UI
Sub-billed
n/a
Setup time
< 1 min
sign in, drop a clip
~5 min
create API keys, learn shape
15+ min
install + license + first export
30+ min
GPU drivers + model downloads
Decision
ReframeFXYou are here
Browser studio + product API
Direct API
WaveSpeed, HitPaw, fal.ai
Premium
Topaz, Adobe, DaVinci
Local
Flowframes, SVP
Effective price
$0.005 to $0.008/sec
transparent, by processed second
$0.008 to $0.03/sec
WaveSpeed floor; HitPaw higher
$25/mo+
license or subscription
$0
plus your GPU + setup time
FPS targets & slo-mo
60 / 120 / 240
pick any target; true 2× / 4× slo-mo
Mostly 2×
WaveSpeed fixed 2×; raw endpoints DIY N×
Any target
Any target
Scene change detection
Automatic
learned cut detection, zero config
Basic
SSIM threshold
Per-clip
edit shot by shot
Opt-in
manually tune sensitivity
API access
Same balance
simple REST, one balance for studio + API
Yes
separate per-product billing
Premium tier
No
Skill needed
None
drop a clip, pick smoothness
Coding
integrate the REST API
Editor skills
NLE timeline or app presets
Tinkering
GPU config + model files
No install
Browser
Browser
API-first, not a browser studio
Desktop
Desktop
Cost shown before render
Always
estimator + API endpoint
Per-second
no upfront calc UI
Sub-billed
n/a
Setup time
< 1 min
sign in, drop a clip
~5 min
create API keys, learn shape
15+ min
install + license + first export
30+ min
GPU drivers + model downloads
API beta

Frame interpolation as a simple REST API.

Use the same credits as the studio to upload clips, estimate cost, start renders, and check when outputs are ready.

Check out the docs
Presign
Estimate
Render
Poll
curl -s -X POST "https://reframefx-production.up.railway.app/jobs" \
  -H "Authorization: Bearer <your_api_key>" \
  -H "Content-Type: application/json" \
  -d '{"r2_key":"<key>","project_id":"<project_id>","target_fps":60}'
Trial credit
120 xeconds
Output targets
60 / 120 / 240 fps
Workflow
Upload + render
Starter pack
$5 / 600 xeconds
Pricing

One xeconds balance.

Transparent and usage-based. No mystery tokens, no surprise math. The exact cost shows before you start, and what you approve is what you pay.

What’s a xecond?

1 xecond = 1 second of 60fps interpolation. That’s the whole unit. You’re billed by the seconds you render.

For example
30s clip → 60fps = 30 xeconds (~$0.15; Pro)

Trial credit

120 xeconds on signup

Free

Watermarked output. Spend it on smooth, slo-mo, or ultra. No anonymous processing.

Start free
  • Watermarked exports
  • ~2 min at 60fps smooth
  • Smooth, slo-mo & ultra
  • Files kept 7 days

Starter

600 xeconds · $0.0083/xecond

$5

For first paid exports and short creator clips.

  • ~10 min at 60fps smooth
  • ~2.5 min of 4× ultra
  • Watermark-free exports
  • Files kept 180 days

Power

Most popular

4,000 xeconds · $0.0063/xecond

Save 25% vs Starter
$25

Most popular. Best balance of volume and price.

  • ~67 min at 60fps smooth
  • ~17 min of 4× ultra
  • Watermark-free exports
  • Files kept 180 days

Pro

10,000 xeconds · $0.0050/xecond

Save 40% vs Starter
$50

For agencies, batch jobs, and API-heavy workflows.

  • ~2.8 hr at 60fps smooth
  • ~42 min of 4× ultra
  • Watermark-free exports
  • Files kept 180 days

Trial credit

120 xeconds on signup

Free

Watermarked output. Spend it on smooth, slo-mo, or ultra. No anonymous processing.

Start free
  • Watermarked exports
  • ~2 min at 60fps smooth
  • Smooth, slo-mo & ultra
  • Files kept 7 days

Starter

600 xeconds · $0.0083/xecond

$5

For first paid exports and short creator clips.

  • ~10 min at 60fps smooth
  • ~2.5 min of 4× ultra
  • Watermark-free exports
  • Files kept 180 days

Power

Most popular

4,000 xeconds · $0.0063/xecond

Save 25% vs Starter
$25

Most popular. Best balance of volume and price.

  • ~67 min at 60fps smooth
  • ~17 min of 4× ultra
  • Watermark-free exports
  • Files kept 180 days

Pro

10,000 xeconds · $0.0050/xecond

Save 40% vs Starter
$50

For agencies, batch jobs, and API-heavy workflows.

  • ~2.8 hr at 60fps smooth
  • ~42 min of 4× ultra
  • Watermark-free exports
  • Files kept 180 days
Your first 120 xeconds are on us

Smooth motion. No install.

Open studio