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ReframeFX

AI frame interpolation, without the editing suite.

Upload a clip. Choose 60, 120, or 240fps. See the exact xecond cost before you render.

Upload a clip

120 trial xeconds · No card · Watermarked preview

24 FPS
240 FPS

ReframeFX fills the gap between captured frames.

CAPTURED FRAMEGENERATED IN-BETWEENSNEXT CAPTURED FRAME
FRAME 12SMOOTHER MOTIONFRAME 13

More motion. Same moment.

ReframeFX adds the in-between frames your camera did not capture, then returns a downloadable MP4. Nothing to install; nothing charged until you approve the estimate.

  1. 01UploadChoose a clip and let the Studio read its real duration and frame rate.
  2. 02Choose cadencePick 60, 120, or 240fps and review the exact xecond charge.
  3. 03Render and keepFollow the live status, compare the result, then download or share it.
INPUT
MP4 · MOV · WEBM
LIMIT
120 SEC · 250 MB
OUTPUT
60 · 120 · 240 FPS

Built for the moments between frames.

DRAG THE DIVIDER · SOURCE / OUTPUT

Smooth a reel before it reaches the feed.

Phone footage and exported edits get a smoother cadence before the final post—without rebuilding the edit.

DRAG THE DIVIDER · SOURCE / OUTPUT

Give fast action more cadence.

Smooth gameplay, sport, pans, and handheld movement through the same browser workflow—without a local GPU setup.

DRAG THE DIVIDER · SOURCE / OUTPUT

Restore motion, not the memory.

Bring older or low-frame-rate footage into a modern timeline while keeping the original scene at the center of the result.

One unit. Three honest bands.

One xecond is one second of up-to-60fps interpolation. Higher targets paint more frames, so the multiplier changes—not the definition.

Estimate your clip
UP TO 60 FPS
1 xecond per input second
61–120 FPS
2 xeconds per input second
121–240 FPS
4 xeconds per input second

Checking prices for your region…

STARTER

 

600 xeconds

POWER

 

4,000 xeconds

PRO

 

10,000 xeconds

View packs and buy xeconds

Why choose ReframeFX?

Use a full editor when you need a timeline. Run locally when you want to manage the GPU. ReframeFX is the focused browser lane: upload, choose a target, know the charge, and render.

Decision
ReframeFX
Browser studio + API
Cloud API
WaveSpeed endpoints
Editing suite
Topaz, Adobe, DaVinci
Local tool
Flowframes, SVP
Payment model
One-time packs
$0.005 to $0.0083 per 1× input second
Pay per use
WaveSpeed lists $0.008 to $0.01 per input second
License or plan
free tiers, subscriptions, or a one-time license
Free or licensed
you provide the compatible hardware
Target control
60 / 120 / 240fps
smooth and 2× / 4× slow motion presets
Model-dependent
fixed 2× or configurable interpolation steps
Timeline control
more control inside a full editor
Custom targets
configured in the desktop tool
Browser studio
Focused workflow
upload, estimate, render, download
Playground
built primarily around endpoints
Desktop app
Desktop app
API access
Same balance
simple REST, one balance for studio + API
Primary workflow
Varies
automation differs by product and tier
No hosted API
Typical workflow
Upload + choose
the estimate appears before render
Call an endpoint
or use a model playground
Edit + export
best when you also need a timeline
Install + configure
runs on your own machine
Local GPU needed
No
No
Depends
desktop and cloud-render options vary
Yes
compatible GPU and drivers
Cost shown before render
Exact xeconds
Studio, estimator, and API estimate
Model estimate
provider pricing or live estimate
Plan or credits
No usage fee
hardware and time are yours
Decision
ReframeFXYou are here
Browser studio + API
Cloud API
WaveSpeed endpoints
Editing suite
Topaz, Adobe, DaVinci
Local tool
Flowframes, SVP
Payment model
One-time packs
$0.005 to $0.0083 per 1× input second
Pay per use
WaveSpeed lists $0.008 to $0.01 per input second
License or plan
free tiers, subscriptions, or a one-time license
Free or licensed
you provide the compatible hardware
Target control
60 / 120 / 240fps
smooth and 2× / 4× slow motion presets
Model-dependent
fixed 2× or configurable interpolation steps
Timeline control
more control inside a full editor
Custom targets
configured in the desktop tool
Browser studio
Focused workflow
upload, estimate, render, download
Playground
built primarily around endpoints
Desktop app
Desktop app
API access
Same balance
simple REST, one balance for studio + API
Primary workflow
Varies
automation differs by product and tier
No hosted API
Typical workflow
Upload + choose
the estimate appears before render
Call an endpoint
or use a model playground
Edit + export
best when you also need a timeline
Install + configure
runs on your own machine
Local GPU needed
No
No
Depends
desktop and cloud-render options vary
Yes
compatible GPU and drivers
Cost shown before render
Exact xeconds
Studio, estimator, and API estimate
Model estimate
provider pricing or live estimate
Plan or credits
No usage fee
hardware and time are yours

The same render lane, through an API.

Presign an upload, request a target FPS, and poll the job. Browser and API work share one xeconds balance.

Read the API docs
curl -X POST /jobs \
  -H "Authorization: Bearer <your_api_key>" \
  -H "Content-Type: application/json" \
  -d '{
    "r2_key": "<uploaded_key>",
    "target_fps": 120
  }'

Before you render.

The important limits and pricing rules, in plain language.

What does frame interpolation change?

It generates in-between frames so motion can play at a higher frame rate or survive a slower playback rate. It does not rewrite your story or replace your edit.

What will a render cost?

You see the exact xecond charge before starting. Up to 60fps is 1× your whole input seconds, 61–120fps is 2×, and 121–240fps is 4×.

What can I upload?

MP4, MOV, and WebM files up to 120 seconds and 250MB. The Studio probes the clip before any render begins.

Do browser and API jobs use different credits?

No. Studio and API jobs use the same xeconds balance and the same project history.

Your clip already has the moment.

Add the frames between it. Your first 120 xeconds are included.

Upload a clip