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ReframeFX

Convert 30fps clips to smoother 60fps output.

ReframeFX estimates the charged xeconds before render, then processes the clip in the cloud.

For high-intent searchers with a specific FPS conversion in mind.

Upload a clip

120 trial xeconds · No card · Watermarked preview

24 FPS
240 FPS

ReframeFX fills the gap between captured frames.

CAPTURED FRAMEGENERATED IN-BETWEENSNEXT CAPTURED FRAME
FRAME 12SMOOTHER MOTIONFRAME 13

Direct answer

What this workflow covers.

01

Upload MP4, MOV, or WebM and estimate charged xeconds before rendering.

02

Choose a target FPS such as 48fps, 60fps, 90fps, 120fps, or 240fps cinematic slo-mo based on the source clip.

03

Render in the cloud instead of tying up a local GPU or installing a desktop interpolation app.

How it works

A direct 30fps to 60fps workflow

Converting 30fps to 60fps adds one generated frame between each pair of source frames, giving motion twice as many temporal samples for playback.

  1. 01

    Start with the original export

    Upload the highest-quality 30fps source available; extra compression before interpolation can make motion details harder to reconstruct.

  2. 02

    Confirm the 60fps target

    ReframeFX probes the source and shows the exact xeconds charge before the job begins.

  3. 03

    Check fast edges and cuts

    Review hands, text, particles, and scene changes—the areas where interpolation quality is easiest to judge.

FAQ

Useful answers, without the filler.

What is convert 30fps to 60fps in ReframeFX?

ReframeFX estimates the charged xeconds before render, then processes the clip in the cloud.

Does ReframeFX show the cost before rendering?

Yes. ReframeFX charges whole input seconds at the target-FPS band: 1× up to 60fps, 2× for 61–120fps, and 4× for 121–240fps.

Can I use ReframeFX without installing desktop software?

Yes. ReframeFX is a browser and API workflow for cloud frame interpolation.

Does changing FPS change the video duration?

No. Frame interpolation adds motion samples while preserving playback duration. Higher targets can also be interpreted at a lower timeline FPS for slow motion.