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ReframeFX

Turn 24fps footage into smoother 60fps motion.

Use cloud frame interpolation for old footage, exports, reels, and review cuts where smoother motion matters.

For creators and editors working with 24fps source clips.

Upload a clip

120 trial xeconds · No card · Watermarked preview

24 FPS
240 FPS

ReframeFX fills the gap between captured frames.

CAPTURED FRAMEGENERATED IN-BETWEENSNEXT CAPTURED FRAME
FRAME 12SMOOTHER MOTIONFRAME 13

Direct answer

What this workflow covers.

01

Upload MP4, MOV, or WebM and estimate charged xeconds before rendering.

02

Choose a target FPS such as 48fps, 60fps, 90fps, 120fps, or 240fps cinematic slo-mo based on the source clip.

03

Render in the cloud instead of tying up a local GPU or installing a desktop interpolation app.

How it works

A practical 24fps to 60fps conversion

24fps and 60fps do not divide evenly, so a useful conversion needs motion-aware in-between frames rather than a repeating frame pattern.

  1. 01

    Upload the 24fps master

    Use the cleanest source you have, especially for footage with motion blur, particles, or quick camera moves.

  2. 02

    Choose 60fps smooth output

    The app reads the true source frame rate and prices the full conversion before render.

  3. 03

    Review motion—not a still frame

    Compare camera pans, subject edges, and shot changes at normal speed before downloading the result.

FAQ

Useful answers, without the filler.

What is convert 24fps to 60fps in ReframeFX?

Use cloud frame interpolation for old footage, exports, reels, and review cuts where smoother motion matters.

Does ReframeFX show the cost before rendering?

Yes. ReframeFX charges whole input seconds at the target-FPS band: 1× up to 60fps, 2× for 61–120fps, and 4× for 121–240fps.

Can I use ReframeFX without installing desktop software?

Yes. ReframeFX is a browser and API workflow for cloud frame interpolation.

Does changing FPS change the video duration?

No. Frame interpolation adds motion samples while preserving playback duration. Higher targets can also be interpreted at a lower timeline FPS for slow motion.